Tracking

If a character wishes to track another creature or group of creatures over long distances, they must make a Wisdom (Survival) check for each watch they wish to spend tracking.

The DC varies, depending on the terrain, weather, and creature. If a character is tracking an army’s passage over muddy terrain on a clear day, no check is required. However, a single individual moving across bare stone floor in a dungeon may prove much harder.

Another player that is proficient in Survival can assist a character tracking, granting them advantage on the roll. If a character has some other means of tracking a creature, such as by magic, they may also assist a tracking character.

The Tracking table provides some example DCs and modifiers, those these may be altered at the DM’s discretion, depending on the circumstances.