Template:Charstats

This high-tech template generates a detailed character sidebar that calculates many of the fields on you character sheet! This template was built by someone more dedicated then me. If you have any suggestions for improvement but don't want/know how to make the changes feel free to contact me!

The sidebar for this page is generated using the 'Example' values found below, so as you're reading this article you can refer to what's actually rendered. Click the edit/view source link on this page to see for yourself or to see what happens if you change some of the values!

Most of the fields are optional - if you don't need it for your character, simply leave it out.

Basics of Inclusion
"To open the source code, click the &#9776; icon and select [] Source Editor from the menu."
 * Go to the source editor of your character page, or make a new page if you don't have one already.
 * Add the following to the top of your character sheet. This is the basic template call in wiki syntax. In between the opening  is where we will be putting all of our character's variables.

Passing varaibles to the template follows the format | key = value White space around the beginning and end of the key and value is ignored - for ease of reading, it is helpful to put each variable on its own line.

Character Basics

 * Fullname: By default, the name of the page is the name on your character sheet. If you specify a Fullname, this will be used instead.
 * Campaign: The name of the campaign this character appears in.
 * Status: Can be set to Active, Inactive, Dead or NPC. Most characters will be either Active (player characters) or NPC (non-player characters)  If unspecified, defaults to Active
 * Race: Many of the races have been coded up so that ability bonuses automatically apply to your initial stats and so that racial traits can be displayed on the character sheet. Here's a link to the Complete list of coded races
 * Subrace: If your chosen race has subraces, this is where you put your subrace selection. (The 'Variant' human is also coded as a subrace)
 * Character_image: The name of the image that you uploaded, including file extension. This template is too complicated for the automatic image uploader, unfortunately. If you need to upload a picture, here's an Upload link
 * Quote: A short bit of text that will appear beneath your character's image.

Some races may have choices coded into its RacialTraits page - See that race's page for details. Race-related variables will always begin with that race's name.

Example

 * Fullname = Ash EnFlambé
 * Campaign = West-Marches
 * Status = Active
 * Race = Human
 * Subrace = Variant
 * Human_ASI_1 = INT
 * Human_ASI_2 = CHA
 * Character_image = Noavatar.jpg
 * Quote = I am the terror that flaps in the night!

Primary Abilities

 * Your six primary abilities are: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. Your ability bonuses/penalties will be automatically calculated.


 * Auto_apply_modifiers: If this variable is included and set to anything non-empty, your stats will all be calculated automatically - enter your six primary skills with their values before any racial modifiers. (So should you remake your character or if a druid reincarnates your character at some point, simply changing your race in the sheet will change all your modifiers appropriately.)

Example
This example uses the 'Standard Array' of stat values (8-10-12-13-14-15), which corresponds to one possible way to allocate 27 ability points at character creation. (See chapter 1 in the Player's Handbook)


 * Strength = 8
 * Dexterity = 10
 * Constitution = 12
 * Intelligence = 13
 * Wisdom = 14
 * Charisma = 15
 * Auto_apply_modifiers = true

If this were a continuation of the Human character started above, the final Charisma and Intelligence scores would be 16 and 14, respectively (since those were the two ability score increases bonuses chosen per the Variant Human )

Class
The character sheet is set up to allow multiclassing to a maximum of 3 classes: a primary class, secondary class and tertiary class.


 * Primary_class: The name of your primary class. Some classes have been coded up to provide ability references and modifications as your character levels up. See the complete list of coded classes for details.
 * Primary_class_level: Your current level in this class.
 * Primary_subclass: The subclass that you selected (Eg: your Druid Circle, Arcane Tradition, Fighter Archtype, etc)

Your HP will be calculated based on your level in your class(es) and will assume that you took the default roll unless you specify a roll result for a given level. These rolls are specified using the class and the level in that class to apply that roll to. The first roll in your primary class is always the maximum possible roll, even if you specify a different number. See the HP Calculation page for more details. (Do not include your Constitution bonus in your roll - it will be automatically added to the result)

If you muticlass, you can specify all of the above again by specifying 'Secondary' or 'Tertiary' instead of 'Primary': Secondary_class, Secondary_class_level, Secondary_subclass, Tertiary_class, Tertiary_class_level, Tertiary_subclass, etc.

Some classes may have choices coded into its ClassTraits page - See that class's page for details. Class-related variables will always begin with that class's name.

Example

 * Primary_class = Sorcerer
 * Primary_class_level = 4
 * Primary_subclass = Draconic Bloodline
 * Sorcerer_dragon_colour = Gold
 * Sorcerer_HP_roll_2 = 3
 * Sorcerer_HP_roll_3 = 6
 * Sorcerer_HP_roll_4 = 2

Skill Proficiencies
Your proficiency bonus is automatically calculated based on your total character level and is used to get your ability modifiers for all of your skills.

To specify proficiency in a skill, use | skilln = Skillname - so if you are proficient in 4 skills, you would have entries for skill1 to skill4. There is no limit to the number of skills you can specify.

Note: If your race provides a guaranteed skill proficiency, you generally do not need to specify it in this sheet. (For details, you can check with the relevant racial traits page)

Example

 * skill1 = Acrobatics
 * skill2 = Arcana
 * skill3 = Perception
 * skill4 = Stealth

Physical Description
A number of fields have been set aside for giving your character a basic physical description. Longer descriptions should be put into the main body of your character's wiki article.

All of these fields are optional (though Height is used to calculate the High Jump's Reach)


 * Prominent_traits: Any features that are immediately striking about your character
 * Height: Character height. Note: This value is also used to calculate your character's 'Reach' with a high-jump. Please enter your height using imperial units for feet and inches (so a character that is five and a half feet tall should be entered as 5' 6")
 * Weight: Character weight. This is currently for display purposes only, so format doesn't matter.
 * Eyes: Self-explanatory
 * Skin: Self-explanatory
 * Hair: Self-explanatory
 * Fur: Self-explanatory. Intended to be used by furry characters, such as Gnolls
 * Scales: Self-explanatory. Intended to be used by scaly characters, including sorcerers with draconic heritage and races that don't have hair or smooth skin.
 * Age: Self-explanatory

Example

 * Prominent_traits = A bookish youth with intense blue eyes
 * Height = 5' 8"
 * Weight = 139 lbs
 * Eyes = Ice blue
 * Skin = Moderately tanned
 * Hair = Jet black, generally disheveled
 * Scales = Golden scales in a crescent-moon around left eye
 * Age = 19

Background & Motivations
These are all optional fields that describe what your character might be like. Your main wiki article should go into more detail.


 * Background: A brief description/title summarizing what your character was before becoming an adventurer
 * Personality_traits: Self-explanatory
 * Ideals: Self-explanatory
 * Bonds: Self-explanatory
 * Flaws: Self-explanatory
 * Alignment_LC: Alignment on the Lawful-Chaotic scale (Could be Lawful, Chaotic or Neutral). Automatically tags your character.
 * Alignment_GE: Alignment on the Good-Evil scale (Could be Good, Evil or Neutral). Automatically tags your character.

Example

 * Background = Misfit Orphan
 * Personality_traits = I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
 * Ideals = Sarcasm and insults are my weapon of choice
 * Bonds = I have a family, but I have no idea where they are. One day, I hope to see them again.
 * Flaws = I too often hear veiled insults and threats in every word addressed to me, and I'm quick to anger.
 * Alignment_LC = Chaotic
 * Alignment_GE = Good

Religious & Secular Affiliations

 * Deity: Some deity you follow. This will add a category link to your page to group those who share religious leanings.
 * Patron: Some otherworldly patron you devoted yourself to or struck a bargain with (typical of Warlocks but surely not limited to)
 * Deity_image: A picture to use for your deity and/or patron
 * Deity_caption: A caption to appear beneath the above picture
 * Organizationn: An organization or group that your character is associated with. You can have as may organizations listed as you like, starting with 'Organization1', then 'Organization2', 'Organization3', etc.

Example

 * Deity = Celestian, god of stars and wanderers
 * Deity_image = Noavatar.jpg
 * Deity_caption = Not all who wander are lost
 * Organization1 = Onett Orphanage
 * Organization2 = The Flameblazers

Miscellaneous Proficiencies

 * Languagen: Some language you speak. There is no limit to the number of languages you can speak - your first language would be 'Language1', then 'Language2', 'Language3', etc. This auto-generates category tags to group people who speak the same tongue
 * Weapon_proficiencies: List of things you can use, for your reference
 * Armour_proficiencies: List of things you can use, for your reference
 * Tool_proficiencies: List of tools you can use, for your reference
 * Other_proficiencies: Catch-all for things you can use, for your reference

Example

 * Language1 = Common
 * Language2 = Draconic
 * Language3 = Goblin
 * Weapon_proficiencies = Daggers, darts, slings, quarterstaffs & light crossbows
 * Armour_proficiencies = None
 * Tool_proficiencies = Woodcarver's Tools

Experience Points and Ability-Score Increases

 * XPn: A log of XP gained on an adventure. These values will be automatically tallied for you, and if your XP is high enough to qualify for the next level a Level Up! badge will appear on your character sheet.

By keeping logs of XP as multiple entries rather than a single total value it becomes easier to help keep track of XP totals for party members who missed an adventure, forgot to record a session's total, etc.


 * Noten: Intended to have a matching n for an XP log. These don't do anything yet, but I plan to use them to make a journal summary for the sidebar sometime in the future.


 * ASIn: ASI stands for Ability Score Increase, and are typically awarded (with some exceptions) at every 4th level in a class. Each ASI bonus corresponds to a +1 applied to the chosen statistic.

Example

 * XP1 = 272
 * XP2 = 305
 * XP3 = 1000
 * Note3 = Saved the town from a deadly plague
 * XP4 = 933
 * XP5 = 280
 * XP6 = 610
 * XP7 = 425
 * ASI1 = CHA
 * ASI2 = Charisma

Note that an ASI for any stat (in this example, Charisma) can be specified either using the full word or with the 3-letter abbreviation