Player Orientation

Days beyond the western borders of the Kingdom of Loriene rests Pieni Pronssi. While most civilized men and women are content to rest within their villages, enclaves, and holds, a very few feel the call of the wilds beyond civilization. By tradition, Pieni Pronssi is where these men and women gather to venture forth. Bold or quiet, selfish or generous, discontent or curious—you have come here to leave the civilized lands behind and forge a new destiny for yourself. Social mobility is limited, and adventuring is one of the few ways a person can rise above the station of their birth.

Motivation
You may be here to gain fame, being known far and wide as a world adventure, and etching your name in the annals of history. Maybe you want to uncover some long lost treasure and settle down, knowing that your heirs will forever live in luxury. Perhaps you wish to conduct research, benefiting your clansman and kinfolk with this untold knowledge. Or maybe you like traveling, wishing to see the beauty, and the horror, this world holds.

No matter what has driven you to come here, your background will be driving your character to seek alliances, explore the countryside, and share your findings with others. You never know what clues you may be able to put together to find something truly special.

Meta
All characters will start between level 1-3, with point-buy. All WoTC published material is okay to use. Some Unearthed Arcana is allowed. I will consider other Unearthed Arcana and homebrew options on a case by case basis. We will be using Variant:encumbrance. Take this into consideration when choosing your weapons, armour, and items. Any extra items you have can be kept safe in town.

All adventures will start and end in Pieni Pronnsi. Adventures can run with any where from 1 to 6 players. Adventures will run for a max of 4 hours. If adventures are in danger of running over time, characters will be forced to make a speedy exit from wherever their current location is. This may result in permanent physical injury or death.

There is a very real chance of death in this world. A dungeons difficulty can vary greatly by a single level. You need to come prepared, and be prepared to run. Because of this, every player may create a new character at any time, following the above rules. If you ever wish to retire a character, you can choose for them to become an NPC available in the town.

I have designed this world so that all skills will be useful in some way. Do not shy away from choosing otherwise ‘useless’ skills because you are afraid they will never be used.

There are 3 new skills available to choose proficiency in, available to all classes. These are Herblore(Wis), Alchemy(Int), and Cooking(Con).

More Information

 * The Rules
 * Creating a Character on this Wiki
 * Creating a Character on Foundry
 * Leveling
 * Scheduling
 * Travel
 * General Survival
 * Hunting
 * Cooking
 * Herbalism
 * Alchemy
 * Weather